




I posted the concept art first, so you guys could finally see what I was generally going for with this project. Since I only had a couple weeks to work on this, I didn't get around to the little adornments and what not, but I was happy with what I got finished so far! My favorite brushes during this one would have to be Slash3 and Clay Buildup. I'm going to work on some poly painting first to see how it works out, but if it doesn't look good enough, I'll try a UV Master unwrap and conventionally texture her after I add the last pieces.







So here's my Seaunicorn sculpt. There's an extra piece of armor that I drew on him in the concept that I'd like to add in eventually, but I didn't get around to it this time...his fins and face were quite tedious. >_<| For my project, I decided to model clothing for the Male Model mesh found in Doc Sharing. A peacoat is cylindrical in shape all around so I thought it would be the easiest thing to do as a first project. Even at the end of week 3, I found that keeping a sleek and round shape is quite hard (as can be seen from the sleeves). This is just the base model- there are no buttons, pockets or any texture on the coat. Luckily, I got the collar in. | ||||||||||||