Wednesday, December 1, 2010

Project 5: Bunker

Here's the final version of my environment.  The base mesh was created in Maya then sculpted and polypainted in ZBrush.

Below is a shiny version of the final sculpt just so you can see the detail clearly. Total time is somewhere between 7-12 hours.  I used the Slice and Smooth brushes to make the crevices between the wood planks and the ground. There was a brush for making a wooden walkway as seen in the trenches so I used that and the alpha it came with; nothing special there.  Everything else is just a combination of zadd, zsub, and smoothing with the Standard brush.  Finally, I used the Crumple brush to add a... Crumply texture to the ground.


The polypaint took a couple hours to complete.  I started with the light brown texture across the entire thing then added the concrete and dark brown textures.  Finally, I added a wood texture for the planks on the ledges of the trench, and black in the middle of the craters to make it look more like a scorch mark.










The pipeline was definitely much quicker this time around.  I still made a few mistakes but I definitely avoided the ones I made on my first project, and managed to turn it around in less than a day's worth of time.

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