The final product. The hair took work, but I got it the way I liked it. I used a sphere tool in Maya and began pulling out vectors downward. Then I went into zBrush and doubled its poly count which also smoothed it out. Then went back to Maya and did it again, and back to zBrush again, etc.
Getting him in this pose was a bit difficult, but it was possible. The sword is supposed to bend and such, but there was a polygon error that made a shape poke out irregularly when rotated. But this is good enough to make me satisfied with this model.
No comments:
Post a Comment