This is the current version of my project. It took a lot of topology crafting in Maya to do this. Other than that, I used mainly the smooth and standard tools for drawing out the details. I decided to carve even the collar in the coat instead of making it a separate entity.
Sadly, the only thing that's missing from my coat is the double sided layering- you can't see the inside of the coat because it only displays on the outside. Once I get that figured it, it will look much better.
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