Sunday, October 31, 2010

Peacoat Week 7

I took a couple of steps back and redid the details on the collar. I have also gotten the inside of the coat to display as well. The absolute hardest part about this week's details was definitely getting that collar to work out. I used the pinch, move topology, standard brush, inflate, flatten, and mallet tools to try to get those touches right and make the collar actually fold over itself. Despite all my efforts, I felt like I could've done better. Next time, I will either make it a separate layer or extrude it in Maya. Either way, I'd like to get started on some pants.

Tuesday, October 26, 2010

Fish


Here is the next step that I completed with my fish, I'm still trying to figure out the best way to show scales but I think after losing my project a few times i have finally gotten the hang of this program.

Thursday, October 21, 2010

Insect Final Mesh

During my process of adding more and more detail I learned a few subdivision techniques (like turning smooth on and off depending on my desired outcome).  I also learned the importance of a mesh with equal or similar poly density throughout the entire thing.  I noticed the legs on my creature were very easily sculpted while the back area was more difficult because it had far fewer polys to manipulate.

For my next project I will be polypainting it.

Tuesday, October 12, 2010

Fish

Well this is my fish. I have had some trouble along the way but I think I am getting the hang of it. I still need to fix a few things but once I start using higher details for scales I think this will really look cool.

Monday, October 11, 2010

Project Week 5


Week 5 almost done.
This is my scuplt, I added the hell hand, still needs some improvements, then my next steps is poly paint it and retopologize and render it in the marmoset engine.

Sunday, October 10, 2010

Peacoat Week 5

This is the current version of my project. It took a lot of topology crafting in Maya to do this. Other than that, I used mainly the smooth and standard tools for drawing out the details. I decided to carve even the collar in the coat instead of making it a separate entity.

Sadly, the only thing that's missing from my coat is the double sided layering- you can't see the inside of the coat because it only displays on the outside. Once I get that figured it, it will look much better.

Thursday, October 7, 2010

Insect

Some people thought this was a crab or something when they saw the untextured base mesh haha.

I suppose it could have been, but I turned it into a beetle of sorts.  I didn't get as far as I wanted to for this second project.  These are screen shots of detail up to the third subdivision.  For my third project I will be continuing on with building the detail in the fourth and fifth subdivisions and I might try to add in some spikes or something on its back.

SeaUnicorn

So here's my Seaunicorn sculpt. There's an extra piece of armor that I drew on him in the concept that I'd like to add in eventually, but I didn't get around to it this time...his fins and face were quite tedious. >_<
Also, I don't know if my name's going to be correct at the bottom of this post, so just in case: this is Alissa ;3