Tuesday, November 30, 2010

Bunker: ZBrush

I've been working on the square wood portions on the sides of the trench.  They are a bit harder to sculpt than I thought.  I'm having some trouble keeping it hard surface near the more organic surface of the ground.  I keep forgetting to use masking to help during sculpting.

Come Thursday all the detail should be sculpted.  Texturing will be easy.  I intend to add some scar marks from explosions to spruce up the scene a bit.

Monday, November 22, 2010

Mike in Sculptris




I am currently working on the rest of his finger nails, I think i have finished the basic's of the feet. Last thing to touch up on is his mouth. Then I'm planing on adding a bag with Boo's feet sticking out of the bag, but I really like how it is turning out and I really like working in Sculptris.

Thursday, November 18, 2010

Bunker

Here is the base mesh for an environment I will be detailing and texturing.  It's a bunker with trenches surrounding it.  I'm not using any reference material.

Column 2 of the poly count is actual, column 1 is total for both objects;  the smaller one is smoothed which is why the total poly count is so high.

Sunday, November 14, 2010

Peacoat Week 9

Got a person and got some pants on him.

I used some wrinkle effects on the coat, but they aren't noticeable as of yet. I'll be using that tool more extensively. Nothing out of the ordinary for the pants- took 1 week to make it and I didn't try to spend too much time on detail. It'll be eventually perfected as well as the coat in the final few weeks.

Things left to do: Shoes, Hair, a Weapon, and a pose.

The Ninja 2


This is the most recent version of the ninja and as you can see he is painted somewhat and it is before I UV mapped him. Somebody got me interested in Poly painting so I went to town on it. This is what I ended up with. As far as the suit is concerned the harness is pretty awesome but not colored right at all, the knee pads aren't colored either, and the suit looks pretty good in that material. That is where it is at for now, enjoy.

The Ninja


First off, I know he doesn't have pants. I know, I know, I know. He will have pants by the next time you see him. This is suppose to be more of a modern day ninja. The look I was trying to go for is wrist guards over both wrist and a thick armor of Kevlar that is covered by a shirt. On top of that the arms are covered by an underarmor type shirt that is form fitting and rubbery. Obviously you can't see the texture right now.

Korean Solider Final


This is the final bit of the model for the Korean Solider that I have been working on. The character needs to be UV mapped and textured but the model as a whole is complete.

Saturday, November 6, 2010





It's been a while since I updated with my Seaunicorn, but either way it's finished up now. I decided to polypaint it instead of dealing with my ridiculous unwrap (I deleted my low poly versions..it was bad). I have to say though, I really enjoyed the polypainting feature in Zbrush over normal texturing...it's much more intuitive. It'd be nice if all texturing could eventually be like that ;3

Thursday, November 4, 2010

Insect Polypaint

This model was definitely a learning experience.  I had a lot of issues with the mesh during the sculpting process.  Overall the Polypainting is quite fun once you get into it.  I threw a TV dinner into the microwave and half an hour later I remembered it was in there, but only because I got hunger pangs. haha

The computers at school can't handle loading my model for some reason even though it's at ~8.4 million polys.  Weird.



The colors are a bit bland but since it's an insect, it can't stray too far from dark colors.  I did try a wide range of color schemes and textures but I ended up liking this most.  I spent about four hours or so texturing this, most of which was spent on cycling through textures after I decided the previous ones didn't fit.