Sunday, September 26, 2010

Peacoat Clothing


For my project, I decided to model clothing for the Male Model mesh found in Doc Sharing.
A peacoat is cylindrical in shape all around so I thought it would be the easiest thing to do as a first project.
Even at the end of week 3, I found that keeping a sleek and round shape is quite hard (as can be seen from the sleeves).
This is just the base model- there are no buttons, pockets or any texture on the coat. Luckily, I got the collar in.
   

Friday, September 24, 2010

This is the basemesh I am using, i started working with zspheres, then use the magic of GoZ to make some changes in maya. I also did the hell hand in maya and imported it as a subtool in zbrush!...time to sculpt.

As a reminder I am using this character as an entry for Comicon Challange and my organic modeling class.

Thursday, September 23, 2010

project 1 North Korean Solider


So I am making a game character and his clothing and all. So here is where he is at so far.

Insect Creature Base Mesh

Nothing too special here, I simply made it with some ZSpheres then cleaned it up a bit in Maya.

Friday, September 17, 2010

Introducing Sculptris

Zbrush_Brushes_Stroke_Alpha_Materials

Intro to Zsphers workflow

Over view of basic tools in Zbrush

First tutorial for Zbrush The basics

Zbrush Class Blog

Hi everyone,

This will be our dedicated blog for this class. This is where I would like you to post 3 different views of each of your completed projects. I will be posting tutorials and giving feedback on your work as you post it.

I would also like you to post a description of your work flow, your process, and your detailed final touches to make it look amazing. Put your time into your projects so they will be amazing portfolio pieces.

This blog can be a great resource for us to learn from one another. Give praise and constructive comments to each others work. You can also post work you have done outside this class and share it with the rest of us.

ENJOY! :)